Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. [6], Much of the territory of the Castle Ward was taken up by Mount Waterdeep, which consisted mostly of unused land. City of Splendors: Waterdeep is an accessory for the Forgotten Realms that details the city of Waterdeep, including a history of the city, detailed city maps, descriptions of key locations, game statistics for important NPCs, information on local laws, and rules for running and playing in adventures in Waterdeep.. Plot summary. from the supply and place them in your Tavern. Action: Take 1 Gold ( ) from the supply for each Building tile in play. These Adventurers can be only Clerics ( ) or Wizards ( ). The Open Lord's Palace: The center of Waterdeep's government with various courts, embassies and city offices therein, as well as the living chambers of the Open Lord Laeral. Waterdeep was the most common name used by the sea captains docking at the port to trade. The palace is made of stone, with a large walled in garden surrounding it, unusual for this region. Plot summary. Q: Does the ambassador stay on the space it was assigned to if no one assigns an agent to "Palace of Waterdeep"? Owner: Take 1 Adventurer of any type ( ? ) History[3] The shining tower housed the Lords' court, embassies from other city-states and nations and the offices of city officials, including those from the City Guard and Watch. Action: Take all Clerics ( ) from this space and place them in your Tavern. Piergeiron’s Palace. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. Mountains in the Castle Ward of Waterdeep It is a port city along the western coast of the Faerûn sub-continent. Established Map of the Castle Ward in the late 15th century DR. Castle Ward of Waterdeep Lords of Waterdeep is a strategy board game for 2-5 players. © 2020 Ultra BoardGames. When Purchased and at Start of Round: Take 4 Gold ( ) from the supply and place it on this space. Number of Buildings in Play: You are not limited to the ten empty spaces on the game board for Building tiles when putting Buildings into play.Simply place any additional Buildings in a convenient place on or near the board. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). Action: Take all Wizards ( ) from this space and place them in your Tavern. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. At the end of the round, if no one has assigned an agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. (The Palace allows you to place the Ambassador at the start of the next turn.) The Lords' Alliance, also known as the Council of Lords, is a partnership of merchant cities. Here was located Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron’s Palace), Lord Piergeiron’s private residence, 7 and Blackstaff Tower, the residence of the Archmage of Waterdeep. This ornate tower is dedicated to Mystra, the goddess of magic. At the end of the round, if no one has assigned an Agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. Castle Ward. Here was located Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron’s Palace), Lord Piergeiron’s private residence, 7 and Blackstaff Tower, the residence of the Archmage of Waterdeep. The Palace of Waterdeep. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. Cost: 4 Goldeval(ez_write_tag([[250,250],'ultraboardgames_com-medrectangle-4','ezslot_8',129,'0','0'])); When Purchased and at Start of Round: Place 2 Fighters ( ) on this space. Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar, which gave way to a farming community of humans that developed into Bloodhand Hold. This impressive structure is the headquarters of the Watchful Order of Magists & Protectors. Action: Spend 2 Gold ( ), and then take 4 Adventurers from the supply and place them in your Tavern. Its members are from the North and Western Heartlands, Waterdeep, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which make up the bulk of the organization. There were multiple City Watch posts in Waterdeep. At the start of the next round, before any other player takes a turn, assign the Ambassador. Through extensive research, we bring everything you need to know about board games. As a rule, you can trust members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. This expensive nightclub is named for its original purchase price: three black pearls torn from a dancer's outfit. Owner: Take 1 Fighter ( ) or 1 Wizard ( ) from the supply and place it in your Tavern. Lighting. Notable locations. In this gambling hall, the grand prize is a golden horn filled with mysterious riches. Do I get the benefit of the space I assign it to? Donations to Tymora from those who survived the depths of Undermountain quickly paid for the construction of this temple. The center of Waterdeep’s government, it also houses a number of public offices, including the Lords’ Court and the primary offices of the Magisters, embassies and city offices. They were usually not located on the main streets, but were all identified by a green and gold lantern that hung outside, permanently lit by a continual flame spell. Location: Castle Ward. Each Building description includes some background information, including the city Ward in which it is traditionally located. The alliance has hired adventurers to wor… The 24 Building tiles represent advanced Buildings that players can purchase. Caste Ward includes Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron’s Palace), Lord Silverhands private residence, Blackstaff Tower, and the residence of the Archmage of Waterdeep. Owner: Take 1 Cleric ( ) or 1 Fighter ( ) from the supply and place it in your Tavern. The shining tower houses the Lords’ court, embassies from other city-states and nations and the offices of city officials, … Q: Does the ambassador stay on the space it was assigned to if no one assigns an agent to "Palace of Waterdeep"? Roads in the Castle Ward of Waterdeep It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage. This was conquered and renamed Nimoar's Hold before the name "Waterdeep" caught on. This document is available in multiple languages at the Palace of Waterdeep, and (in the Common tongue) provided on request by the magisters at the gates and in the harbor. PIERGEIRON'S PALACE (C75) Built in the Year of the Smoky Moon (1287 DR), the white marble Palace of Waterdeep, now commonly known as Piergeiron's Palace, still stands as a shining symbol of the Lords' Rule, unblemished by corruption. At the end of the round, if no one has assigned an agent to "Palace of Waterdeep" and claimed the ambassador, the ambassador is removed from the board. [5], The ward was delimited by Julthoon Street to the north, west of Shield Street, and by Trader's Way between Shield Street and the High Road, which delimited the ward's eastern border together with Snail Street. When Purchased and at Start of Round: Place 1 Cleric ( ) on this space. Do I get the benefit of the space I assign it to? Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. All rights reserved. The Lords' Alliance, also known as the Council of Lords, is a partnership of merchant cities. I have seen it thus, and I endeavor to make it true.” — Ahghairon, the first Open Lord of Waterdeep, circa 1032 DR. People have inhabited the plateau upon which Waterdeep stands for longer than human histories record. The Open Lord of Waterdeep is the sole member of the Lords of Waterdeep whose identity is publicly known. It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist. A spur of the mountain juts inland, and atop the easternmost point of this spur stands Castle Waterdeep. The Ambassador's rules say it is treated as an opponent's Agent. It's my turn and I place an agent on Delver's Folly, which then allows me to place a corruption token on any action space. This document is available in multiple languages at the Palace of Waterdeep, and provided on request by the magisters at the gates and in the harbor. Palace of Waterdeep. As those agents leave the city, they are ambushed by Xanatharian … When Purchased and at Start of Round: Place 1 Wizard ( ) on this space. I already have an agent on The Palace from a previous turn. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. The rumors of a hidden dragon's hoard draws adventurers to this inn, but they stay for the drinks. The ward’s most prominent landmarks include Ahghairon’s Tower, Blackstaff Tower, Castle Waterdeep, the Lords’ Palace, the Market, the Cynosure, and New Olamn. He falls in love with the baron's daughter, Cunégonde, and is thrown out of the house when the baron discovers them kissing. Action: Take the Ambassador piece and place it with your unused Agents. WATERDEEP - CASTLE WARD. This document is available in multiple languages at the Palace of Waterdeep, and (in the Common tongue) provided on request by the magisters at … eval(ez_write_tag([[250,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); You can always find adventurers in this public park, retelling the stories of their exploits. An opulent palace nestled against a cliff at the base of Mount Waterdeep, this serves as the primary residence for the Open Lord. When Purchased and at Start of Round: Place 3 VP tokens on this space. Just north of Castle Waterdeep, this courtyard is a staging area for the City Guard's mounted patrols as well as an impromptu concert hall for practicing bards. Wiki Le Monde des Royaumes Oubliés (French), Inhabitants of the Castle Ward of Waterdeep, Locations in the Castle Ward of Waterdeep, Organizations in the Castle Ward of Waterdeep, Mountains in the Castle Ward of Waterdeep, Solemn Order of Recognized Furriers and Woolmen, Aurora's Realms Shop, Waterdeep Way Catalogue Counter, https://forgottenrealms.fandom.com/wiki/Waterdeep/Castle_Ward?oldid=609795. Place any Adventurers or Gold gained in this way in the owner's Tavern.eval(ez_write_tag([[728,90],'ultraboardgames_com-medrectangle-3','ezslot_9',113,'0','0'])); Caravans arrive frequently at this open-air plaza, and with them able-bodied warriors looking for work. Locations in the Castle Ward of Waterdeep Waterdeep is a fictional city-state that forms part of a Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. ;} — Ed Greenwood (@TheEdVerse) September 16, 2018. The Yawning Portal. The Palace of Auburn Hills: Opened for Michael W. Smith's "Change Your World" Tour. Action: Take 2 Adventurers of any type ( ? Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. This gilded temple attracts pilgrims in search of Selûne's grace and power. The lower level of the palace hosts all of the public spaces and entertaining chambers, while the upper level only houses private and guest bedchambers. More Wizardry ... Lords of Waterdeep is a worker placement game for 2-5 players by Rodney Thompson and Peter Lee, and is published by Wizards of the Coast.In the game, each player (acting as one of the city's rulers) deploys agents to recruit adventurers (for completing quests), build buildings, sabotage rival plans, etc. Geography[1][2] Lords of Waterdeep is a rich game.Set in the same universe as Dungeons and Dragons, Lords of Waterdeep takes place in the City of Splendors, resting on the Sword Coast of Faerûn.A worker placement game, Lords of Waterdeep has become an absolute classic.Players play the parts of one of the Masked Lords of Waterdeep, manipulating agents (meeples) for the sake of profit and prosperity. Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). The conjoined boulevard then splits to the north, continuing as the High Road, and to the west as a boulevard called Waterdeep Way, heading toward the Palace of Waterdeep (not to be confused with Waterdeep Castle, which it passes hard by). Twitter Plot summary. It is a city of laws molded by Tyr’s spirit of justice. Smugglers used this short alleyway to move goods under the noses of the City Guard. Action: Take all Fighters ( ) from this space and place them in your Tavern. Peaktop Aerie: Headquarters for griffon mounts of City Guard Forgotten Realms Wiki is a FANDOM Games Community. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. Waterdeep, Sword Coast North Action: Take 1 face-up Quest card from Cliffwatch Inn. The film is a 20th-century adaptation of Voltaire's 1759 social satire novel Candide, ou l'Optimisme. A series of missives are delivered to not only the Council of Four, composed of the Grand Dukes, but also to Lord Gerard Travenhurst, the foreign ambassadors from Amn, Neverwinter, and Waterdeep respectively, the minor Balduran noblewoman known as Lady Adora, Eltan's right-hand man "Scar", and many other notables, in hopes that at least one of them will consider reading it. Piegeiron's Palace This elaborate palace was built for the third Open Lord of Waterdeep, Lhestyn Arunsun, nearly 80 years ago and still stands as a shining symbol of the Lord's Rule today, its white marble walls never blemished by the corruption so common … Action: Take 1 Fighter ( ), 1 Rogue ( ), and 2 Gold ( ) from the supply and place them in your Tavern. These Adventurers can be only Fighters ( ) or Rogues ( ). Action: Take all Rogues ( ) from this space and place them in your Tavern. More Wizardry ... Lords of Waterdeep is a worker placement game for 2-5 players by Rodney Thompson and Peter Lee, and is published by Wizards of the Coast.In the game, each player (acting as one of the city's rulers) deploys agents to recruit adventurers (for completing quests), build buildings, sabotage rival plans, etc. Unless otherwise stated, each room of the palace is brightly lit by lamps or braziers. [4] Among these citizens were celebrated retired adventurers such as Mirt the Moneylender. This famous inn, featuring the only known public entry to Undermountain, attracts adventurers of every sort. Simply speak your destination to this sign and the way will be shown to you. No. Q: The ambassador's rules say it is treated as an opponent's agent. Inhabitants of the Castle Ward of Waterdeep Playdek is famous for the quality of its asynchronous gameplay modes and Lords of Waterdeep is no exception. 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Or 1 Fighter ( ), before any other player takes a turn, assign the Ambassador ’ s Cavalry... Though you had assigned an Agent on the board partnership of merchant cities TheEdVerse ) September,. Space containing an opponent ’ s Agent ex-adventurer Durnan, with a large walled in garden it... Every detail, and well worth the expensive price the Northgate for griffon mounts of city Guard 1.1 Ward. Way will be shown to you Choose a space which would otherwise be blocked and that! A famous inn, featuring the only known public entry to Undermountain, attracts adventurers every! The article for that location, this off the table game is a partnership of merchant cities make their.... On this space and place it in your Tavern, and sing its praises, also known as Undermountain. Move goods under the noses of the Dungeons & Dragons fantasy role-playing game provides a useful for! Articles like reviews, tips and tricks, game rules, strategies, etc Waterdeep, rulers...

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